It’s a compelling setting and one that you could spend ages exploring, and while it certainly gives you licence to do so, the game is very much a linear experience.īacked by the art direction of Gibbons, Beyond a Steel Sky looks like a graphic novel, and while it doesn’t have the most striking visuals, there’s certainly a lot of detail and a lot of love put into it. The foundations of its operation run on a program called Minos, a system that tracks citizens’ activities, choices and happiness. The city was run by Foster’s best mate and android Joey until recently when he handed the keys over to a group known as The Council. Union City is somewhat of a cyberpunk utopia, with towering skyscrapers littered with electronic advertising signs promoting the city’s services, worker robots and a travel system that can take you anywhere, as long as you have the authorisation to do so. Of course, the kidnapping is part of a deeper and darker secret that Union City is hiding, and it’s up to Foster to uncover the truth and save Milo. Set in the distant future in Australia and 10 years after the events of Beneath a Steel Sky, Beyond a Steel Sky sees protagonist Robert Foster return to the metropolis of Union City searching for a child named Milo who was kidnapped from his village out in The Gap (the wasteland area outside of the city). But while there are a few callouts to the original, you don’t need to have played it to enjoy this entry, with writer and director Charles Cecil telling me in an interview recently that Beyond a Steel Sky is more of a spiritual successor than a direct sequel. But does Beyond a Steel Sky deliver an adventure worthy of a 27-year wait?įor full disclosure I have not played Beneath a Steel Sky, however before jumping into Beyond a Steel Sky I did watch a primer and the game does give you an overview before kicking things off, so I had an understanding of what went down. While the initial release of Beyond a Steel Sky was in June 2020 for Apple Arcade and July 2020 for PC, the game is now available for console owners. But that’s exactly the position Revolution Software found themselves in with Beyond a Steel Sky, the follow-up to 1994’s Beneath a Steel Sky, two games that are the brainchild of Broken Sword mastermind Charles Cecil and Watchmen artist Dave Gibbons. A beautifully detailed, comic-book styled world, from the mind of legendary comic artist Dave Gibbons.Developing a sequel to any video game is a challenge, let alone to a critically-acclaimed cult classic that was released more than 25 years ago.Intelligent puzzles are interwoven with an intriguing dramatic narrative to deliver a compelling gameplay experience.Unravel dark conspiracies, defeat a terrifying antagonist in this dramatic, humorous, cyberpunk thriller, which explores contemporary themes: social control, AI, and total surveillance.In combination with a unique hacking tool, multiple solutions to puzzles emerge from player choices. An adventure set within a dynamic world, populated by willful characters driven by motivations that the player can subvert.‘Beyond a Steel Sky’ is a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced narrative set in a dynamic gameworld that responds to – and is subverted by – the player’s actions. But the trail has led you from your community of desert wasteland dwellers, to Union City, one of the last remaining mega-cities in a world ravaged by shattering wars, and political meltdown.įortified and impenetrable, it is a utopia in which people live happily under the surveillance and control of a benign AI. A child has been abducted in a brutal attack. From Charles Cecil, creator of the Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind ‘Watchmen’, comes ‘Beyond a Steel Sky’, the long awaited sequel to the cult classic ‘Beneath a Steel Sky’.
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